here's the whole thing , but i think all the early was prone and only some offhand
ZERO HOUR--Shooters Get Their Scope Dope
Bill notes: "The first half-hour or so was spent with the shooters getting their respective zeroes and wind dope for 25, 50, 75 and 100 yards. I thought it was very important that we provide zeroing time at the start. I realized that we had a variety of shooters, with different backgrounds, who may or may not have solid dope for those yardages. Further, recalling my days of small bore shooting, I remembered that rimfire rifles, unlike centerfire rifles, have a nasty habit of changing their zeroes from range session to range session and from location to location. Hence I decided to dedicate a portion of the match to let the shooters acquire a good zero and dope for all yardages."
STAGES I through IV: DOT DRILLS at 25, 50, 75 and 100 yards
The first four stages were all dot drills with 4 or 5 dots per target. The shooters had one minute to place four, and in some cases five, shots on the target, with one shot per dot. We had a wide variety of scores ranging from zero to cleaning the respective targets. The dots at 25 yards (Stage I) were 0.5", at 50 yards (Stage II) they were 1.0", at 75 yards (Stage III) they were 2.0", and at 100 yards (Stage IV) they were 3.0". No one cleaned all four stages. However, a couple shooters ended up just one shot shy of a perfect score.
STAGE V: 4.5" Steel Plate at 150 Yards
In the Fifth Stage, the shooters engaged a 4.5" plate at 150 yards from the prone position. The Shooters had five (5) chances to hit the plate, which was scored on decreasing value. If the shooter hit the plate on his first shot, he received 100 points. If he missed shot one, but hit the plate on shot two, he received 80 points. Same way down through shots 3, 4, and 5 (as necessary). The more shots one needed, the lower the score. We had two first-round hits, a couple of second-round hits, and a few third-round hits. It was not easy to hit the plates. In terms of wind drift, shooting a 22 LR at 150 yards is equivalent to shooting a .308 at 330 yards.
STAGE VI: 6" Steel Plate at 200 Yards
The sixth course of fire was exactly the same as Stage V, except the plate was larger and placed at 200 yards--our maximum distance for this match. Four shooters managed hits with 5 rounds. Only one shooter made a first-round hit at 200. That was Wes Chilton, our eventual match winner. Wes couldn't miss that day.
After Stage VI we moved from "A Place to Shoot's" high power range to a shorter, 50-yard, "members' only" range. I figured this might be a good location to depart from the precision prone world and try some tactical-style scenarios.
STAGE VII: 50 Yards OFFHAND (Standing)
In this Stage the shooters engaged a 4" dot target with a total of five shots, all taken offhand. This proved to be very challenging for quite a few shooters as you can see by the targets. As with all stages of the match, the Par Time for Stage VII was one minute. Experienced silhouette shooters definitely had an edge on this standing stage.
STAGE VIII: Know Your Limit Target at 50 Yards
This Stage was a Know Your Limit challenge with a total of four dots ranging in size from 1.25" decreasing to 0.5". The rules dictated that a shooter could stop anywhere in the process, but if he opts to keep shooting and then misses, he gets a zero score for the entire target. Learning a hard lesson from last weekend's High Power match, several shooters took just one shot and stopped.
STAGE IX: Save the Hostages, Using Cover
In Stage IX the goal was to "drop" two bad guys standing watch and then proceed to save the hostages by hitting the really bad guy holding them cowardly in the middle with one round. The bad guys standing watch were 3" midi clay birds at roughly 30 yards and the other bad guy was between two hostages at 50 yards. The shooters engaged the clay targets off-hand with one round each and them proceeded to dispatch the hostage taker while using a turned over 55-gallon drum for cover. Dusting the clay bad guys counted as 25 points each and hitting the bad guy on the hostage target was 50 points. However, if a hostage was hit there was a 100-point deduction meaning if you nailed both clays but hit a hostage you'd end up with a negative 50 points for the stage. Unfortunately, this occurred several times.
STAGE X: 5-Shot Group at 50 Yards
In this tenth and final stage, the shooter engaged a target with a rack of 1.25"-diameter pool balls. The shooter had to put five rounds into the pool ball with the number matching his shooter number. Several 100s were scored in Stage X.
Know Your Dope -- 22 LR Ballistics
Shown below is a chart calculated for the very popular Wolf Match Target ammo. This 40gr ammo is rated at 1050 fps muzzle velocity and has an estimated Ballistic Coefficient (BC) of 0.130. The elevation and windage numbers are very close to the actual, range-tested and confirmed come-ups used by DesertFrog with Wolf Match Target in his Savage Mark II. Ballistics will vary somewhat with different rifles and with other types of 22 LR ammo. However, if you're shooting 40gr match ammo, this chart should at least get you on paper, elevation-wise. Ballistics were derived using JBM Small Arms Ballistics, a free online ballistics program.