Shooting Drill(s)

Discussion in 'Self Defense Tactics & Weapons' started by kilogulf59, May 2, 2008.

  1. kilogulf59

    kilogulf59 Former Guest

    May 2, 2008
    Howdy all,

    Ken here and I am a new member of what appears to be an excellent forum. If there is a spot for intros…I missed it and if there is an existing thread on drills…I missed that as well (typical for me just ask my Missus).

    Here's one of mine that's basic but good especially if you're tight on time and ammo...

    By the way, you can adapt the drill to your particular style.

    Drill Criteria: “Train as you’ll fight”, in other words; wear your everyday clothes, gun belt, holster, and weapon(s).

    Close Quarters Drills.

    a. Body Point Drill.
    i. One target - 2 to 5 yards range.
    ii. Draw and fire 1 round, repeat 6 times.
    iii. Total rounds fired - 6​

    b. Body Point Drill w/2 shot burst.
    i. 2 to 5 yards range.
    ii. Draw and fire 2 rounds, rapid, repeat 6 times.
    iii. Total rounds fired – 12​

    c. Multiple Assailant Body Point Drill w/2 shot burst each.
    i. Two targets, six feet apart - 2 to 5 yards range.
    ii. Draw and fire 2 rounds, rapid, engaging each target, repeat 6 times.
    iii. Total rounds fired – 24​

    These should be performed from any one (or all) of the following positions:

    Fairbairn & Syke's Quarter or Close Hip

    Fairbairn & Syke's Half Hip

    Fairbairn & Syke's Three-Quarter Hip (Note: Pic shows the ready position. Gun is braught up at or just below eye level for firing.)
    Update 20 March 2008:

    While visiting I spotted this very simple drill by a Mr. Paul Ballard. Ironically listed below mine in the Handgun Drills file it seems very simple, quick, adaptable, and a nice compliment to the point-shooting drill so I thought I would reproduce it here.

    In an attempt to gain permission I did search the internet for Mr. Ballard’s contact information however, I came up empty-handed.

    # 51 Ballard Drill (Point Shooting) Paul Ballard

    Criteria: - an exercise to improve point shooting ability, to practice engaging multiple targets and controlling the handgun.

    Fired using duty gear or plainclothes gear with the pistol concealed by a garment.

    Drill. Three targets with an eight inch centre scoring area and a six by six head (approx.). Hits outside do not score. Targets set at four yards, centers two yards apart.
    All shots fired in the Fairburn &Sykes Close Hip and Half Hip position. (See Images above)

    Draw and fire nine shots in the following order:-
    T1 - one shot, T2 - one shot, T3 - two shots,
    T2 - one shot, T1 - one shot,
    T1 - one head shot, T2 - one headshot, T3 - one headshot.

    A self-improvement drill, first all scoring hits, then improve time.
  2. Welcome to the forum Ken.....:)

    It is a great forum.

    We are like a family here, if you hang around you'll feel the same way.

    A lot of young people, a lot of old vets and all inbetween here.

    Stick around and enjoy.......:D

  3. kilogulf59

    kilogulf59 Former Guest

    May 2, 2008
    Thanks Al.

    I surprised it took me so long to discover the's pretty big.

    Hope you like the drill and there are more should anyone care.
  4. Xaiver56

    Xaiver56 New Member

    Oct 28, 2007
    Grand Prairie, TX
    welcome aboard Kilogulf59!
  5. BillP

    BillP New Member

    Drills are where it's at. They force you to overcome obstacles which is something just going to the range and shooting doesn't do. They set up a competition of a sort. Drills force you to deal with those realities you would rather avoid. It's important to shoot drills designed by someone else which will increase the challenge.

    Drills can be set up to provide training in reloading, multiple targets, malfunctions and many other challenges. With a partner to change things around without your knowledge, you can do "shoot", "no shoot" drills and set up unexpected developments such as malfunctions.

    Two kinds of drills I did not see that are very important:
    Stand down drills - In any armed encounter you are not only faced with shoot/don't shoot decisions but with the need to STOP at any time. You have to prepare yourself mentally and in muscle memory to go from a "shoot" to a "ready safe" condition and back to "shoot" instantly.
    Use of cover drills - Contrary to popular opinion, the one variable that statistically increases your survivability in a gun fight is the use of cover. Certainly all the variables such as, how good a shot you are, .38 spec. v .45 ACP, your physical condition and all the others, make a difference. None of them however, by themselves, are important enough to show up as statistically important. The ONE that does is that the person who seeks cover either prior to or as soon as possible after the start of hostilities, increases his survivability. With that in mind you need to incorporate the use of cover in your drills.
  6. Rommelvon

    Rommelvon New Member

    Aug 6, 2006
    Goldsboro, NC
    welcome to TFF, enjoyed the drill post, practice makes perfect as they say.....
  7. kilogulf59

    kilogulf59 Former Guest

    May 2, 2008
    Thanks for the warm welcome folks, it is greatly appreciated.

    Bill, I agree and you can incorporate the “shoot - don’t shoot” into most drills, I do. When I practice my draw I don’t always fire. That way I make the decision and its not automatic, God forbid.

    The use of cover is important and so is movement. However, unless you know its coming or it happens to be a long range affair, accurate speed is undoubtedly most critical, at least in my opinion. Try a slight side-step during presentation, generally this is all you’ll have time for based upon the actual nature of most so-called gunfights (this is great for Tueller type situations).

    All situations vary and, while there may no be a typical encounter, one has to pick their training scenarios.
  8. BillP

    BillP New Member

    I think anyone who even contemplates the defensive use of firearms should be required to watch that video of the gunman outside the courthouse shooting at the unarmed attorney. I don't know how many shots he fired but the attorney just kept dancing around that tree. If that video is available, someone should post it as a sticky. Talk about the tactical use of cover, that guy could be an instructor!
  9. kilogulf59

    kilogulf59 Former Guest

    May 2, 2008
    The Delta Drill was developed by Jim Higginbotham to assist in training deploying troops in close combat with handguns. Jim is currently working with the Kentucky National Guard as a Contract Marksmanship/Weaponcraft Specialist.


  10. TranterUK

    TranterUK Guest

    While I have instructed there are those here with considerably more experience than I have. Non the less this may give you some useful ideas,

    I remember a drill called el presidente or similar. It required three targets at about 15 yds (More or less with ability or speed). You would draw the weapon and place two chest shots on each, left to right. Then change magazines and do it again in reverse. Total 12 shots, use of two mags. It should be timed and is best against others. The way we did it any miss's meant you loose. Those with 12 holes on the paper scored against one another with penalties for time.

    Another training drill was using the 'Mozambique'. two rapid shots to the chest followed by a head shot. In drill, draw the weapon, make the shots, come down to the ready position (weapon towards ground 10 feet in front. Never reholster in drill). With practice it can be done really, really fast.
    Last edited by a moderator: Jun 23, 2008
  11. kilogulf59

    kilogulf59 Former Guest

    May 2, 2008
    Poor Jim is a Cooperphile but a nice guy nonetheless.
    The Mozambique Drill is just that, 2 to the COM, 1 to the head. The stop and asses came later and is foolish.

    El Presidente

    The El Presidente is probably the classic test of pistol skill. While the speed loading requirement can be faulted, anyone who does well on it is probably a pretty good handgunner.

    Three IPSC "option" targets are placed 3 feet apart, 7 to 10 yards from the shooter. The shooter starts with his back to the targets and on signal, pivots and engages each target twice, reloads, and engages each target two more times. Score is hit value minus 10 points per miss, divided by the time in seconds. Par time is 10 seconds with all center hits. This course is designed to be shot from a condition of concealed carry.

    For a very useful modification try replacing the second set of pairs (after the reload) with single head shots to emphasize precision using the same time frame for par.
  12. TranterUK

    TranterUK Guest

    Excellent Ken, and thanks. :)
    Last edited by a moderator: Jun 24, 2008
  13. To be different, I'll describe a team drill. I like the "Pass Drill" because it competes against other shooters, builds teamwork, forces you to think through a problem, and maybe most important forces you to fire with your heart rate faster than normal.

    This drill can be altered for whatever your imagination can imagine and any weapon system, so I'll describe a simple 9 shooter X 3 team drill with 1911A1:

    3 time keepers and 1 scorer are needed. The scorer may act as 1 time keeper.

    The firing line has 6 L-shape barriers placed in backwards pairs...3 meters between barriers in a pair and 15 meters between the pairs...each team has a pair of barriers.

    Targets are 7 meters downrange of the barrier. (For a challenge, place a white target over an IPSC target at a diagnal as a hostage. Only head shots in the head A-zone count and anything touching the hostage adds 1 minute penalty.)

    On each barrier is 9 x 8rnd empty mags and loose 36 rounds. Each shooter must fire 12 rounds. Each shooter must load his own mags however he likes.

    Each shooter must use all 3 mags. Each shooter must fire from and reload atleast once from each barrier. Each shooter must fire atleast 1 shot from standing supported, kneeling supported, and prone position.

    The teams start 200 meters behind the barriers. Uniform for every shooter must be exactly the same.

    Time starts when 1 runner from each team sprints to his barrier to retrieve the ammo and mags and returns to team. No team may send a shooter until all members are loaded up and all weapons locked & loaded.

    The first shooter sprints 200 meters to barrier and engages the threat to standard, then sprints back to team to tag next shooter. A shooter must be tagged to move.

    Time stops for a team when last shot is fired from last shooter of the team.

    Hits to A-zone subtract 10 seconds from time. Misses have no value. Hits to hostage add 1 minute. Unfired rounds add 1 second.

    Firing or reloading without using cover adds 2 minutes. Moving with an empty weapon or not locked & loaded to another barrier adds 2 minutes. Firing unsupported adds 10 seconds per shot (optional).

    Team with lowest time wins.

    Teams should know the rules before starting but not how many mags/rnds they will recieve.
    Last edited: Jun 24, 2008
  14. kilogulf59

    kilogulf59 Former Guest

    May 2, 2008
  15. TranterUK

    TranterUK Guest

    Just a quickie, but when undergoing instruction long ago one drill included being given bags to hold, one in each hand.

    It was amazing the men who, as the target turned to be engaged, quickly placed the bags on the ground before drawing their sidearm! :eek:

    The idea of course was that they just let go, letting them fall. Just an idea that some might use in training drills.
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